Savage Worlds High Space
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High-Space - Wildcards Protecting the Future - is the highly-anticipated sequel to the best-selling Australian Savage Worlds sci-fi setting, and is now available for the first time in print! High-Space first edition was on the top ten best-seller list of RPGNow for more 2 months! This sequel was funded on Kickstarter in less than 2 days! High-Space delivers the most extensive Savage Worlds sci-fi setting to date. An ultra high-tech civilization...a utopia of harmony and boundless abundance, encompassing hundreds of species and worlds. But all is not as it seems. Strange forces are assailing the galaxy-spanning PanDominion from all sides! Players take on the roles of Wildcards - genetic throw-backs and outcasts who crave adventure and violence. It s up to these Wildcards - and the secretive agencies and Minds that operate outside of the law - to do whatever it takes to keep the PanDominion safe. In equal parts darkly humorous, intelligent, and explosive, High-Space takes sci-fi in exciting new directions. At 244 pages, High-Space includes dozens of alien races, rules for cybertech and bioengineering, psi powers and ultra-tech gear, plus unique starship construction and space fighting rules. All packaged in a rich and complex setting. Everything that made the original a classic... expanded! A series of supplements will be available in the coming months: Teraborg Player s Handbook and the Intervention Agent s Field Guide. In the coming months, a series of exciting adventures will be published which will immerse you and your players in the rich setting of High Space.